#Snake2 was made during the 2012 Global Game Jam, butchering the prompt "Oroboros". It began as an attempt to make an intelligent puzzle game out of a snake with a hand, but in the end became a fast-paced drama of a flying snake with a hand confronting his abusive father.

Featured on Kotaku.com and Destructoid.com

Programming by Sebastian Janisz
Additional programming by James Montagna
Snake & hand, human and enemy sprites by Elliot Trinidad
Background art, boss, misc sprites, FX sprites, logobyLiana Sposto
Sound design and music by Jake Kaufman
Game design by Sebastian Janisz, Jake Kaufman, James Montagna, Liana Sposto, Elliot Trinidad