Isopark is a peaceful isometric platformer in which the player's health and stamina are key, created during the 2013 Global Game Jam. The prompt was "heart".
The title is a mashup of two themes in the game: isometric artwork, and a parkour-based gameplay. Isopark began with the idea of making a parkour-based game with health limits, in contrast to parkour games I was playing at the time, in which the character has unlimited energy.
Programming, sound design by Sebastian Janisz (Ultimate Walrus) Art by Liana Sposto Game design by Sebastian Janisz and Liana Sposto Platform: PC
Magic Balloon (Mobile)
Magic Balloon was a graduate student game project at USC. Meant for iPhone, the game centered around Wizard Bright collecting stars and dodging obstacles.